{"product_id":"magic-menu-addon","title":"MAGIC MENU","description":"\u003cp data-path-to-node=\"5\"\u003e\u003cspan class=\"\"\u003eDesigned for 3D artists who need perfectly organized working files without wasting hours on manual cleanup.\u003c\/span\u003e\u003cspan class=\"\"\u003e The Basic Edition automates your most tedious routine tasks,\u003c\/span\u003e\u003cspan class=\"\"\u003e saving you time and keeping your projects lightweight.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-path-to-node=\"6\"\u003e\u003cstrong class=\"\" data-index-in-node=\"0\" data-path-to-node=\"6\"\u003eWhat included?:\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch3 data-path-to-node=\"7\"\u003e1. Object \u0026amp; Organization Tools\u003c\/h3\u003e\n\u003cp data-path-to-node=\"8\"\u003eSay goodbye to cluttered scenes and annoying multi-user data errors.\u003c\/p\u003e\n\u003cul data-path-to-node=\"9\"\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"9,0,0\"\u003e\u003cstrong data-path-to-node=\"9,0,0\" data-index-in-node=\"0\"\u003eRename by Viewport:\u003c\/strong\u003e Instantly rename visible objects based on their polycount and type. Your assets will automatically become clean, readable tags like \u003cstrong data-path-to-node=\"9,0,0\" data-index-in-node=\"152\"\u003eSmall_Mesh_1\u003c\/strong\u003e (under 2k faces) or \u003cstrong data-path-to-node=\"9,0,0\" data-index-in-node=\"185\"\u003eLarge_Mesh_1\u003c\/strong\u003e (over 20k faces).\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"9,1,0\"\u003e\u003cstrong data-path-to-node=\"9,1,0\" data-index-in-node=\"0\"\u003eAuto Sort Collections:\u003c\/strong\u003e Automatically structure your entire project. This tool sorts everything into a dedicated collection tree based on object type and mesh size.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"9,2,0\"\u003e\u003cstrong data-path-to-node=\"9,2,0\" data-index-in-node=\"0\"\u003eMerge Objects .001:\u003c\/strong\u003e Instantly clean up duplicates. It detects meshes sharing suffixes like \u003ccode data-path-to-node=\"9,2,0\" data-index-in-node=\"91\"\u003e.001\u003c\/code\u003e or \u003ccode data-path-to-node=\"9,2,0\" data-index-in-node=\"99\"\u003e.002\u003c\/code\u003e, makes them single-user to prevent breaking other data, and merges them into one unified object.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"9,3,0\"\u003e\u003cstrong data-path-to-node=\"9,3,0\" data-index-in-node=\"0\"\u003eApply Rotation \u0026amp; Scale:\u003c\/strong\u003e Fixes the dreaded \"multi-user data\" error automatically by duplicating shared mesh data before applying transforms across all selected objects.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3 data-path-to-node=\"10\"\u003e2. Materials \u0026amp; Viewport Enhancements\u003c\/h3\u003e\n\u003cp data-path-to-node=\"11\"\u003eKeep your viewport focused and your file sizes incredibly light.\u003c\/p\u003e\n\u003cul data-path-to-node=\"12\"\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"12,0,0\"\u003e\u003cstrong data-path-to-node=\"12,0,0\" data-index-in-node=\"0\"\u003eMerge Materials .001:\u003c\/strong\u003e The ultimate imported-asset cleaner. It takes duplicate materials (like \u003ccode data-path-to-node=\"12,0,0\" data-index-in-node=\"94\"\u003emetal.001\u003c\/code\u003e and \u003ccode data-path-to-node=\"12,0,0\" data-index-in-node=\"108\"\u003emetal.002\u003c\/code\u003e), consolidates them back to the original base material, updates every slot, and wipes out the junk.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"12,1,0\"\u003e\u003cstrong data-path-to-node=\"12,1,0\" data-index-in-node=\"0\"\u003eIsolation Ghosting:\u003c\/strong\u003e Gain perfect spatial awareness. Instead of hiding the rest of your scene, this turns everything unselected into a transparent, unclickable wireframe \"ghost\" so you can model in context.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"12,2,0\"\u003e\u003cstrong data-path-to-node=\"12,2,0\" data-index-in-node=\"0\"\u003eCamera Bookmarks:\u003c\/strong\u003e Save up to 5 viewport angles directly to your hotkeys to jump between crucial perspectives without cluttering your scene with actual camera objects.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"12,3,0\"\u003e\u003cstrong data-path-to-node=\"12,3,0\" data-index-in-node=\"0\"\u003eTexture Bridge:\u003c\/strong\u003e Instantly opens the images of your active material slot in the Image Editor, prioritizing what you are currently working on.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"12,4,0\"\u003e\u003cstrong data-path-to-node=\"12,4,0\" data-index-in-node=\"0\"\u003eAuto-Cleanup:\u003c\/strong\u003e Your scene's dedicated janitor. Safely merges duplicate materials, purges unused images\/lights\/curves, and wipes out stray \u003ccode data-path-to-node=\"12,4,0\" data-index-in-node=\"137\"\u003e.00x\u003c\/code\u003e meshes.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3 data-path-to-node=\"13\"\u003e3. Advanced Scene Tools\u003c\/h3\u003e\n\u003cp data-path-to-node=\"14\"\u003eThese are the heavy hitters designed to save you hours of tedious manual labor.\u003c\/p\u003e\n\u003cul data-path-to-node=\"15\"\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"15,0,0\"\u003e\u003cstrong data-path-to-node=\"15,0,0\" data-index-in-node=\"0\"\u003eOrphan Purger Pro:\u003c\/strong\u003e A deep-cleaning system that goes beyond Blender's default tool. It strips the \"fake user\" flag from bloated data-blocks and recursively purges them.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"15,1,0\"\u003e\u003cstrong data-path-to-node=\"15,1,0\" data-index-in-node=\"0\"\u003eInstance Converter:\u003c\/strong\u003e Slashes memory usage by scanning for meshes with identical geometry and converting them into linked instances (like Alt+D).\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"15,2,0\"\u003e\u003cstrong data-path-to-node=\"15,2,0\" data-index-in-node=\"0\"\u003ePhysics Settle:\u003c\/strong\u003e Stop placing objects by hand. Select your falling items, pick your floor last, and let real-time rigid body physics drop them naturally into place.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"15,3,0\"\u003e\u003cstrong data-path-to-node=\"15,3,0\" data-index-in-node=\"0\"\u003eRandomize Transform Plus:\u003c\/strong\u003e Introduce controlled chaos with a live adjustment panel for location, rotation, and scale.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"15,4,0\"\u003e\u003cstrong data-path-to-node=\"15,4,0\" data-index-in-node=\"0\"\u003eAuto UV:\u003c\/strong\u003e Get clean unwraps instantly. It marks seams on edges sharper than 60° and applies a finely tuned Smart UV Project.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"15,5,0\"\u003e\u003cstrong data-path-to-node=\"15,5,0\" data-index-in-node=\"0\"\u003eFocus Zoom:\u003c\/strong\u003e A flawless viewport framing tool that works perfectly even when triggered from the popup menu.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2 data-path-to-node=\"17\"\u003eSpotlight: Blend Objects\u003c\/h2\u003e\n\u003cp data-path-to-node=\"18\"\u003eThis is our largest scene tool, designed to seamlessly merge intersecting objects. Simply select the objects, pick your target last, and choose your method:\u003c\/p\u003e\n\u003cul data-path-to-node=\"19\"\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"19,0,0\"\u003e\u003cstrong data-path-to-node=\"19,0,0\" data-index-in-node=\"0\"\u003eNormals Only (Shading):\u003c\/strong\u003e Keeps your geometry untouched. It uses a Data Transfer modifier to copy custom normals, making the seam disappear visually. Perfect for rocks on terrain or kitbashing.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"19,1,0\"\u003e\u003cstrong data-path-to-node=\"19,1,0\" data-index-in-node=\"0\"\u003eReal Geometry (Apply):\u003c\/strong\u003e Destructively boolean-unites the objects and automatically builds a rounded polygonal fillet along the exact intersection seam.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"19,2,0\"\u003e\u003cstrong data-path-to-node=\"19,2,0\" data-index-in-node=\"0\"\u003eReal Geometry (Live Modifiers):\u003c\/strong\u003e A non-destructive workflow using Boolean Union and angle-limited Bevel modifiers. You can still move the source objects while the blend updates live.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"19,3,0\"\u003e\u003cstrong data-path-to-node=\"19,3,0\" data-index-in-node=\"0\"\u003eSeamless Remesh (Organic):\u003c\/strong\u003e The deepest blend available. It rebuilds the entire surface with a voxel remesh into one continuous quad-skin, removing all traces of the intersection. Ideal for sculpting bases!\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-path-to-node=\"20\"\u003e\u003cem data-path-to-node=\"20\" data-index-in-node=\"0\"\u003e(Note: Every tool comes with a live \"Adjust Last Operation\" panel in the bottom-left corner of your viewport, letting you tweak settings like fillet radius, voxel size, and curvature live!)\u003c\/em\u003e\u003c\/p\u003e","brand":"Shader-Market","offers":[{"title":"Default Title","offer_id":60119245455694,"sku":null,"price":9.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1055\/4271\/3678\/files\/Basic_01171252-a6d3-4fbd-9f46-b76a7a62d1f4.png?v=1784286173","url":"https:\/\/shadermarket.com\/products\/magic-menu-addon","provider":"Shader-Market","version":"1.0","type":"link"}